PART THREE: BEYOND THUNDERDOME
As he moves in finish him, he sees that his opponent is mentally retarded. Max turns to Aunty and says "this wasn't part of the deal". Master demands to know what this "deal" involves and promises that he'll further squeeze the city for the power he provides.
Aunty's guards kill Blaster. When Max tries to leave the arena, he's not permitted. Aunty quells the crowd by saying that Max broke their deal by not killing Blaster and introduces a new form of sentencing, the Wheel of Fate.
The vanes of an old windmill contain punishments for Max. Max' fate is "GULAG" and he's tied to a horse and banished to the desert. When his horse collapses, Max is met by his monkey, who brings a goatskin filled with water.
Max stumbles on, carrying the monkey, for a bit longer and finally collapses. Some time later he is found by a person dressed and equipped for desert survival. It is a woman, Savannah, who lives with a group of children in a crevice.
Savannah takes Max to her home and tells everyone that she's found their savior. Max wakes up a few days later and is puzzled by the presence of the children. In a bit of playacting they show him that he bears a striking resemblance to a man named "Captain Walker".
Walker was the pilot of a passenger airplane carrying colonists seeking to escape the crumbling post-atomic cities; the plane crashed in the desert years before and the children are the descendants of the passengers.
The kids have believed that Walker will lead them to civilization, a place they call "Tomorrow-morrow Land". Max tells them that he's not Captain Walker and that civilization is gone, wiped out by the apocalypse.
He tells them that they'll stay in the valley. Savannah, disheartened by Max' revelations, decides to leave with a small group of the children to find their paradise. Max stops them and has them bound so they won't leave.
One of the group, Scrooloose, frees them in the night and they strike out. Max goes after them with a few more of the children and finds the group struggling to save one of them from a sinkhole in the desert. Even with Max's help, they fail.
Later that night, they see the distant lights of Bartertown and go there, sneaking into the city. Max knows that they need to free Master and take him along to help build a new home. They are quickly seen by Underworld's guards and a fight ensues.
Pig Killer, whom Max had befriended while working there, starts up a locomotive with an attached caboose and breaks out of Underworld into the desert. The damage to the city his heavy, however Aunty knows they can rebuild if they can recapture Master.
She and her warriors pursue the train for several miles while Max and the older kids fight off Aunty's men. At one point, Aunty seizes Master and has her mechanic decouple the caboose.
As they drift away, Max grabs Master and leaps into the locomotive. Coming to a sudden stop at the line's end, they see Jedediah's young son who tells them all to raise their hands.
However, he runs when he sees that Aunty's crew is rapidly approaching. Max and his crew chase the boy to his father's hideout; Max tells Jedediah that they'll have to escape in the pilot's plane.
With Aunty bearing down, Jedediah says that there isn't enough runway between them and Aunty to take off. Max drives out ahead of the plane at high speed and heading directly toward Aunty's lead vehicle, driven by her bodyguard, Ironbar.
Max leaps out just before the collision and the Jedediah's plane takes off safely. Max is met by Aunty and a few of her crew, who point their rifles at him. Aunty, however, simply lets Max go and they leave him in the desert.
Jedediah flies his passengers far into the desert where they eventually come across the city of Sydney, recognizable by its famous bridge. They settle there with Savannah, who has recently borne a child, saying they keep the lights on in the city in case Max returns.
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