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UNDER SEA SCI-FI
Undersea cities, Underwater living


Jules Verne's "20,000 Leagues Under the Sea" pioneered this sub-genre. Other examples include the feature films Voyage to the Bottom of the Sea (1961) and Disney's Atlantis. TV shows that had an underwater sci-fi theme include Sea Quest and Sting Ray. Several of Arthur C. Clarke's early novels fit this category.



WESTERN SCI-FI
Fiction which has elements of both the science fiction and Western genres


No film or television show fits this subgenre better than The Wild Wild West, a popular television series of the sixties and an oft sneered at feature film starring Will Smith. The Wild Wild West could also fit in the Steampunk subgenre, but more confined to the American West.



WORLD-BUILDING SCI-FI

World-building {unusual solar systems} stories are exhaustively researched, and feature unusual planets as a setting. Usually exotic aliens have evolved there, and humans can visit only with difficulty, if at all. Hal Clement's novel Mission of Gravity, Robert Forward's novels Rocheworld and Dragon's Egg, and Karl Schroeder's novel Virga are prominent examples.




References and Excerpts:
cuebon.com
editorialdepartment.com
fictionfactor.com
techrepublic.com
wikipedia.org
worldswithoutend.com
writing-world.com






SCI-FI SUBGENRES U - Z



UTOPIAN & WORLD GOVERNMENT SCI-FI

I combined the Utopian and World Government subgenres only because the Star Trek franchise example fits both categories.

Utopian fiction is the creation of an ideal world as the setting for a novel. This thought-provoking subgenre got its name from Thomas More's 1516 novel Utopia, though by modern standards that eponymous country has plenty of drawbacks, such as penal slavery.

Edward Bellamy's 1888 novel Looking Backward is imaginative--and eerily prescient. Charlotte Perkins Gilman's 1915 novel Herland is a feminist classic, and depicts a remote, ideal society comprised entirely of women.

In Ernest Callenbach's novel Ecotopia, the west coast has become in independant 'Green' paradise.

World Government SF features a world (usually Earth) ruled by a unified government. In many stories it's a monarchy, and often a corrupt one; however there is plenty of variety.

Robert A. Heinlein's novel Starship Troopers depicts a federation governed by military veterans (It bears little resemblance to the movie version!). In the "Star Trek" franchise, contact with aliens prompts humanity to unite at long last, creating a Utopian Earth and a unified world government.



VIRTUAL REALITY SCI-FI

Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones.

Some advanced and experimental systems have included limited tactile information, known as force feedback. Users can interact with a virtual environment either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and/or omnidirectional treadmill.

The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. The feature film that fits these descriptions rather well is The Lawnmower Man. Another excellent example would be Tron 1982 and Tron Legacy 2010.



XENOFICTION SCI-FI

Xenofiction is a subgenre that features cultures extremely different from our familiar ones. For example, Iain M. Bank's novel Excession features huge sentient spaceships.

Ian McDonald's novel The Broken Land has disembodied human heads (supported by an advanced if undescribed technology) acting as willful characters. The Star Trek canon's Borg are another popular example.



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