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Suddenly one of the dwarfs jumps on top of Deckard's car. Deckard starts up the car, screeches forward and the dwarf falls off onto the street. They fight over the metal container confiscated from Deckard's car.


CUT TO EXT. SEBASTIAN'S APARTMENT: Deckard comes to a stop near The Bradbury, a spinner zips by flashing the dark street with light for a fleeting moment.


Deckard sits there for a moment looking at The Bradbury, then gets out and approaches the building entry way.


He's at the entry way, a couple of old cars racing down the street catches his attention for a moment. He approaches the main entrance and enters.


CUT TO INT. LOBBY: Deckard steps cautiously into the gloom and looks around. The shadow areas look dangerous. The place looks vacant.


CUT TO INT. SEBASTIAN'S APARTMENT: Pris seems to be aware of Deckard's arrival, she has slipped a translucent vail over her head.


INT. STAIRWELL: Deckard goes to the foot of the stairwell and he hears the sound so familiar to the city - the blimp.


He looks up through the building's ceiling windows and sees the large advertisement blimp gliding along. It's search lights are dancing all over the building's interior.


Cautiously he begins to climb the many tiers of stair wells. As he nears Sebastian's apartment floor, he pulls out his blaster.


CUT TO INT. SEBASTIAN'S APARTMENT: Pris is wide eyed making animatronic like quick turns of her head.


INT. STAIRWELL: Deckard has reached the entrance of Sebastian's apartment, his alertness ramps up, blaster ready. A noise in the corridor startles him momentarily but he regains focus.


CUT TO INT. SEBASTIAN'S APARTMENT: As he enters the apartment, he can hear Kaiser and Teddy's greeting.

KAISER AND TEDDY : Home again, home again, jiggity jig. Good evening J.F.

He sees Kaiser noisely walking by, once again he does his familiar bumping into another room's entrance way, losing his balance for a moment.


CUT TO CLOSE UP OF PRIS: She's staring straight forward with a hint of a smile, her eyes roll up until her pupils disappear for a moment.


INT. SEBASTIAN'S APARTMENT: Deckard enters a room full of distractions - animatronic dolls and an annoying audible laugh track, he's unaware Pris is in that room. She's blends in as one of the mannequins.


He glances at the various life size mannequins, there is something about the Pris mannequin that causes him to investigate. She's holding completely still, not even any detection of breathing. Deckards pulls the vail off her head, she looks real, he's alarmed, then suddenly . . .


WHACK! Pris kicks her leg up knocking Deckard off his feet and flying back several feet.


Pris executes a series of back flips towards Deckard as he struggles to stand back up. She lands on his shoulders, mounting him like a horse.


Her thighs squeeze a vice grip on his head, she has a look of rage and vengeance. His hands paw wildly. Twisting Deckard's head with her hands, he is now facing up to her.


Pris rares back with her fists and delivers a powerful blow to each side of his head.


She shoves two fingers in his nostrils, yanking him upwards and then releases him.









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