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Wayne Barlowe
Avatar Concept Artist



Pascal Blanché
Avatar the Game Art Director



Ryan Church
Avatar Concept Artist



Dylan Cole
Avatar Concept Artist



Kasra Farahani
Avatar Concept Artist



Miguel A. Fuertes
Avatar Senior Animator



Neville Page
Avatar Creature Designer



Jordu Schell
Lead Characters Designer




Besides Avatar, Ryan Church has also contributed his talents to several other successful films. Below are cropped thumbnails of a few of the films where he was on the artistic team. Be sure to check out his site for the full size images of these film related artworks and many others.


War of the Worlds

War of the Worlds


Star Wars III

Star Wars III


Star Wars II

Star Wars II





Artist Ryan Church

Ryan Church | Avatar Concept Artist
Source: imdb.com, RyanChurch.com


Excerpts from Ryan's Bio page: "After graduating from high school, I went to UCLA to get a broad education and took night classes at Art Center College of Design to help focus my design skills. I started Art Center full-time in Fall '94 with a scholarship, majoring in Transportation Design.

I eventually graduated with honors as a Transportation Design major with emphasis on Entertainment Design.I got a job at Walt Disney Imagineering right out of college and also did some freelancing on the side for Universal Studios. A change came in the form of a job at Industrial Light + Magic in the digital features division.

I was at ILM for 3 years before moving up to Skywalker Ranch as a Concept Design Supervisor on Star Wars Episode 2: Attack of the Clones (2002) and stayed on for Episode 3: Revenge of the Sith (2005).

I was also a Senior Art Director at ILM where I did a lot of hands-on work during the post-production of Star Wars movies and played a major role in creating the Tripods in Steven Spielberg's War of the Worlds (2005).

At the beginning of Episode III pre-production, I went down to Pasadena every weekend to teach an Advanced Entertainment Design course at Art Center. Response was great, and it was a great experience for me, too. But, my work schedule got too hectic to continue. In late 2003, I got together with Alex Alvarez at Gnomon School of Visual Effects to produce DVD demos. They do not focus on the software but on the techniques I use daily at work.

It has been over three years, and they continue to serve as a great substitute to being in my class for those who want to learn to design and paint digitally for feature film, themed environment, and video games. In the Spring of 2005, I relocated back to Southern California to start the next chapter of my career as a freelance concept artist.

I still have strong ties to Lucasfilm, and my client list keeps growing and now includes Paramount Studios, Universal Pictures, Mattel, Sony Pictures, Blue Sky Studios, Bay Films, Lightstorm Entertainment, Walt Disney Animation Studios, Dino de Laurentiis Company, Digital Domain, and Electronic Arts. I have been lending my skills on many bid projects as well as high profile film projects such as John Carter of Mars, Star Trek, Transformers 2, and James Cameron's Avatar.


FILMOGRAPHY

Concept Artist/Designer: John Carter of Mars (2012), Avatar (2009), Transformers: Revenge of the Fallen (2009), Escape from Planet Earth (2009), Star Trek (2009), Dead Space (2008) (VG), Outlander (2008), Command & Conquer 3: Tiberium Wars (2007) (VG)

Concept Design Supervisor: Star Wars: Episode III: Revenge of the Sith (2005), Star Wars: Episode II: Attack of the Clones (2002)

Miscellaneous: The Lord of the Rings: The Battle for Middle-Earth II (2006) (VG) (cinematic painter), War of the Worlds (2005) (creature designer: ILM)




All artwork copyright Ryan Church or their respective copyright holder. Do not use without permission.


From Ryan's Personal Work Online Gallery

From Ryan's Personal Work Online Gallery

From Ryan's Personal Work Online Gallery

From Ryan's Personal Work Online Gallery

From Ryan's Personal Work Online Gallery

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