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D'artiste: Matte Painting

D'artiste: Matte Painting

d'artiste: Matte Painting showcases the skills and techniques of leading Hollywood matte painters Alp Altiner, Dylan Cole and Chris Stoski.

In over 70 pages of detailed tutorial this book takes readers through the matte painting techniques used to create breathtaking, photo-realistic sets and backdrops for films including ‘Star Wars: Revenge of the Sith’ and the ‘Lord of the Rings’ trilogy.

The master artists also share unique personal insights, biographical highlights and sources of inspiration. Added to personal and invited artist galleries presenting over 80 perfectly reproduced environmental backdrops this book is for film enthusiasts and artists alike.




D'artiste: Character Modeling

D'artiste: Character Modeling

d'artiste: Character Modeling is a definitive 3D character tutorial book showcasing the astonishing work and technical skills of master artists Pascal Blanché, Francisco A. Cortina and Steven Stahlberg.

Each artist demonstrates their character modeling techniques through a series of tutorials taking different models from concept-to-creation over more than 80 pages of instruction.

Sections also include galleries illustrating over 90 character modeling creations from some of the most talented 3D character artists in the world. The personal insights and tips shared by these artists provide inspiration, tuition and compelling reading all in one book.




Essential LightWave V9

Essential LightWave V9: The Fastest and Easiest Way to Master LightWave 3D (Paperback) | Author: Steve Warner

Essential LightWave v9 offers an unparalleled development strategy for graphic designers, illustrators, video producers, motion graphic artists, visual effects artists, and animators who are interested in getting the most out of LightWave 3D. As the book touches on nearly every aspect of the software, it is ideal for all skill levels.




3D Studio Max R3 Bible With CDROM

3D Studio Max R3 Bible With CDROM (Paperback) | Author: Kelly Murdock

With it's sparse manual and hefty price tag, don't let Studio Max get you down. This is the perfect companion to the highly popular animation program, featuring information on creating advanced 3D models, molding and editing models, usage of light, shadows and effects, and more. A 100 percent useful tool.




Computer Graphics Using Java 2D and 3D

Computer Graphics Using Java 2D and 3D (Paperback)
Author: Y. Daniel Liang & Hong Zhang


This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language.




Exploring 3D Modeling with Cinema 4D

Exploring 3D Modeling with Cinema 4D (Paperback)
Author: Tony Alley


In his much-anticipated new book, veteran 3D modeling and animation expert Tony Alley introduces the key concepts of building scenes and models using the latest release of Maxon's Cinema 4D, a 3D program embraced by the design community for putting the focus on creative production rather than on learning complex software.

Explaining the technology in clear, design-oriented terms, Exploring 3D Modeling with Cinema 4D V9 covers basic modeling techniques, working with materials and textures, lighting, and, rendering.




Detailing Characters: ZBrush Alpha Library: Aaron Sims Tethered Island Series

Aaron Sims reveals his process for building the 3D world of his project Tethered Islands. Texturing Basics in ZBrush, Making Alphas in Photoshop, Sculpting Fine Detail.




Imaginative Illustration with J. P. Targete

Imaginative Illustration with J. P. Targete

Volume 1: Thumbnailing and Final Color Sketch

In his first of three DVDs, J.P. takes you on an exciting creative and technical journey showing you how he begins a fantasy illustration, “Dark Riders”, purely from imagination.

He covers the early stages of his process, from the initial idea to thumbnails, concept design and the final color sketch.

J.P. also discusses how character personality, costumes, weapons and action poses affect the narrative of the final illustration.

You will learn the creative process of composing your thumbnails, and how to use segments of your designs for future reference as you get closer to the final dynamic illustration.

Over the course of the lecture, J.P. covers the uses of traditional media like markers, acrylic and oil paints, discussing the advantages of each.





Digital Graphics and 3D Products




Maxon Cinema 4D Release 11

Maxon Cinema 4D Release 11
Easy to Use, Professional 3D Animation Software


The eleventh generation of CINEMA 4D is another milestone in the development of professional 3D software and a testament to two decades of excellence by MAXON's programming team. Professional 3D animation tools have never been easier to use.

CINEMA 4D's intuitive interface and logical workflow make it possible for those new to 3D artistry to dive in and be productive quickly. Feedback is smooth and interactive so you can let your creativity run free.

CINEMA 4D's state-of-the-art architecture means it is always the first to benefit from new technologies and advancements - 64-bit support on Windows and Mac OS or Multiprocessing to name a few.

MAXON is a development partner of many leading IT companies, including Intel and Apple. As such MAXON has early access to many future technologies which makes it possible to tailor our products accordingly.


Maxon BodyPaint 3D R4

Maxon BodyPaint 3D R4
Create Impressive Textures


Wave goodbye to UV seams, inaccurate texturing and constant back-and-forth switching to your 2D image editor. Say hello to hassle-free texturing that lets you quickly paint highly detailed textures directly on your 3D objects.

Forget flat compromises and paint in three dimensions. BodyPaint 3D offers the ultimate control over your textures with complete layers, filters and tablet support - all optimized for working in 3D.

With BodyPaint 3D you can paint on up to ten channels with a single stroke, so a single brush can define an entire material rather than a single color. Plus, BodyPaint 3D's exclusive RayBrushTM technology lets you view the results of your painting in real-time as a rendered image.

BodyPaint 3D's Projection Painting tool makes distortion-free painting a snap. This quick and easy tool lets you paint across UV seams or even multiple objects.


Maxon Modules


Maxon Advanced Render R3 for R11

Maxon Advanced Render R3 for R11

Take your 3D scenes to the next dimension of reality with MAXON CINEMA 4D's Advanced Render module. While the standard renderer produces outstanding results in little time, the Advanced Render module provides advanced features like Global Illumination and Caustics to achieve ultimate realism.


Maxon MOCCA 3 for R11

Maxon MOCCA 3 for R11

MAXON has created a brand new engine for MOCCA 3 based on joints rather than bones. This makes rigging much easier and much more reliable. Combined with new constraint options, skin deformers and muscles, one of the easiest and most powerful character animation systems around is at your fingertips.


Maxon Hair for R11

Maxon Hair for R11

HAIR is a fully integrated CINEMA 4D module for the creation of hair, fur and feathers. Breathtakingly fast, this module requires minimal use of memory and offers an intuitive interface. Beneath the easy to use interface lies a complete hair studio - using any of the numerous tools such as Brush, Comb, Cut or Curl.




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The Techniques of Dylan Cole: DVD Volumes 1 thru 3

The Techniques of Dylan Cole

Vol. 1: Introduction to Landscape Matte Painting: In this DVD, Dylan discusses the fundamentals of landscape matte painting by demonstrating how to design a shot, both from a plate and from scratch.

Topics Covered: Composition, Working with a Plate, Choosing a Palette, Creating a Visual Path, Digital Color Sketching, Photoshop Painting, Set Extension, Realistic Lighting, and Atmospheric Perspective.

Vol. 2: Introduction to Cityscape Matte Painting: In this DVD, Dylan discusses the fundamentals of cityscape matte painting by demonstrating how to design a shot, both from a plate and from scratch.

Topics Covered: Composition, Realistic Lighting, Digital Painting , Photo Manipulation, Micro Composition, Linear Perspective, Atmospheric Perspective, Non-destructive Painting, Problem Solving.

Vol. 3: Advanced Digital Matte Painting: Building upon the foundation of his first two DVDs, Dylan takes you through the entire matte painting process, from pencil sketch to color study to final rendering.

Topics Covered: Composition, Working with a Plate, Choosing a Palette, Creating a Visual Path, Digital Color Sketching, Photoshop® Painting, Set Extension, Realistic Lighting, and Atmospheric Perspective.




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The Techniques of Ryan Church: DVD Volumes 1 thru 5

The Techniques of Ryan Church
The software used for all five DVDs below is Corel Painter.

Vol. 1: Rendering Matte Vehicles: The skills required to dramatically, accurately and quickly depict aircraft and spacecraft are of immense value to any concept designer.

Topics Covered: Sketching, The 2D Digital Workspace, Aircraft and Ship Design, Natural Lighting, Background Indication, Colors and Markings, Showing Wear and Tear, and Material indication.

Vol. 2: Rendering Shiny Vehicles: In this DVD, one of the industry’s top concept designers will take you step-by-step through the creation of a digital painting of lacquered vehicles speeding above city rooftops.

Topics Covered: The 2D Digital Workspace, Vehicle Design, Digital Sketching, Reflections, Rendering Glossy Forms, Background Indication, and Conveying Speed.

Vol. 3: Rendering Hi-Tech Architecture:Ryan’s demo takes the viewer step-by-step through the creation of a digital illustration of a design for a moody futuristic cityscape, from blank-page through to final rendering.

Topics Covered: The 2D Digital Workspace, Establishing Shot, Vignetting, Perspective Sketching, Cinematography, Lighting the Scene, Mood and Color, and Focal Point

Vol. 4: Rendering Low-Tech Architecture: In this lecture, one of the industry’s top concept designers takes you step-by-step through the creation of a dramatic digital rendering showcasing historically based architecture.

Topics Covered: The 2D Digital Workspace, Shot Composition, Sketching with Line and Tone, Directing the Eye, Establishing Mood, Theatrical Lighting, Telling the Story, and Indicating Effects.

Vol. 5: Rendering Achitectural Interiors: This lesson takes the viewer on a two hour demo showing techniques used to address such complex issues as perspective sketch painting, shot composition, lighting and cinematography.

Topics Covered: The 2D Digital Workspace, Focal Point, Picking the Shot, Aspect Ratio, Tonal Sketching, Architectural Details, and Populating a Scene.




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The Techniques of Neville Page: DVD Volumes 1 thru 4

The Techniques of Neville Page

Vol. 1: Character Design - Fantasy Wildebeest: Neville breaks down the development of character design and drawing into a systematic process that is easy to follow and easy to implement.

Topics Covered: Developing Ideas, Thumbnail Sketching, Developing a Strong Character, Anatomy, Lighting Your Subject, Surface Detailing, Graphics, and Rendering Technique.

Vol. 2: Digital Painting - Fantasy Wildebeest: Drawing on the content from his Character Design and Sketching DVD, Neville paints a quick photo-realistic illustration using techniques employed within Photoshop.

Topics Covered: Color Planning, How to Use the Drawing, The "Photo Studio", Blocking In Form, Skin Rendering, Simple Hair Techniques, Graphics, Detailing, and Color Modification.

Vol. 3: Rendering Eyes: In Rendering Eyes, Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes.

Topics Covered: Photo Reference, Reflective Surfaces, Eye Anatomy, Rendering a Human Eye, Photoshop Brush Techniques, Rendering Techniques, Super Glossy Realism, and Painting Over a Sculpture.

Vol. 4: Rendering Flesh: In this lecture, Neville leads you methodically through the process of creating a wet, fleshy creature.First emphasizing the importance of reference the properties of fleshy surfaces are deconstructed.

Topics Covered: Photo Reference, Reflective Surfaces, Making a Brush In Photoshop, Creating Depth and Realism, Rendering Techniques, Creature Design, Translucent Teeth, and Depth In Skin.




Creatures Modeling Techniques with Laurent Pierlot

Creatures Modeling Techniques with Laurent Pierlot

Creature Modeling for Production:
In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush.

Creature Detailing for Production: Model Refining and UV Mapping In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production. Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush. He also shows how to create alpha maps in Photoshop® and use them in ZBrush.

Creature Texturing and Rendering for Production: In this DVD, Laurent reveals his techniques for creating the textures and shaders for the final stage of the creature modeling and texturing pipeline. Laurent shows how to create texture maps from scratch using a small library of different concrete and plaster textures. Using BodyPaint, he takes the cavity map from ZBrush and uses it as a guide to create the other maps for the creature. Laurent demonstrates how he experiments with one area of the body and then brings it to a near final stage before duplicating the maps and shaders for the rest of the creature using Photoshop® and Max.




Creating Compelling Environments with Greg Downing

Creating Compelling Environments with Greg Downing

Spherical Panoramic Photography:

Introducing panoramic photography for digital set building, photographer Greg Downing walks you through a step-by-step-process of creating high-resolution omni-directional panoramas.

This highly detailed description starts with an equipment survey, revealing all relevant photography instructions and demonstrations.

Using a normal film or digital camera with Realviz Stitcher, Greg provides a complete guide to image stitching, culminating in some some exciting ways to use your panoramas for 3D, visual effects, print or the web.

Image Based Modeling: Advanced 3D Modeling from Panoramas:
In the second DVD of this image modeling series, Greg Downing delves into more advanced photogrammetry techniques.

This lesson teaches you how to perform image-based modeling and texturing within Maya using cameras calibrated for Realviz ImageModeler. Greg shows you how using panoramas for photogrammetry allows you to construct a location with a minimal number of images.

He then illustrates how to calibrate those panoramas in Realviz ImageModeler for image-based modeling and texturing within Maya. This DVD assumes a basic familiarity with polygonal modeling, and though the examples are demonstrated within Maya, the workflow is applicable to any 3D package.




Digital Sets with Eric Hanson

Digital Sets Urban Environments with Eric Hanson

This series introduces the essential techniques for creating digital sets and backgrounds, an area of visual effects growing in prominence. In this first disc of a series of three, visual effects designer Eric Hanson reviews architectural design principles then leads into setting up a scene with a tracked camera and live-action plate. Next, Eric illustrates efficient set modeling techniques using both NURBS and polygons. Finally, the lesson provides a broad review of camerawork, from motion control to camera projection. Throughout the disc, Eric uses a sample scene of an urban environment to highlight all essential steps. The lecture is designed for all advancing intermediate Maya artists.

Digital Sets: Design Modeling and Camera • Architectural Design • 3D Tracking Issues • Worldspace Issues • Multi-node Camera Setup • NURBS Technique • Polygon Technique • Perspective Correction • Camera Projection

Digital Sets 2: Lighting and Texturing • Exterior Direct Lighting • Light Domes • Optical Effects • Interior Cubic Arrays • Fill Shadow Technique • Weathering Surfaces • HDRI Lighting • GI with Mental Ray and RenderMan

Digital Sets 3: Rendering and Compositing • Rendering by Layer • Shadow Passes • Z-Depth Compositing • Render Scripts • Proper Compositing Setup • Environmental Effects

Digital Sets 4: 3D Image-Based Terrain Combining Spherical Imagery and DEM's • Intro to Digital Elevation Models • Panoramic Rig Review • Virtual Cinematography • HDR Shooting Technique • Panoramic Stitching Technique • DEM Displacement Mapping • Weather Modification • Creative Possibilites




Texturing Resources by Jeremy Engleman

Texturing Resources by Jeremy Engleman

Bricks and Blocks:
(2 DVDs of textures and 1 DVD of training) contains 250 high resolution textures for the creation of all kinds of brick and cement block surfaces. Included are photographs of clean bricks, bricks which have been painted, bricks used as paving stones, rough and worn bricks, as well as specialty and decorative bricks. Gnomon Workshop textures are high resolution and seamlessly tileable. This allows for the creation of texture pages of any size - from the walls of an entire factory complex down to the exposed brick surrounding a mouse hole. Every texture has a corresponding bump and specular map.

Distressed Metal: (2 DVDs of textures and 1 DVD of training) contains 280 high resolution textures for the creation of all kinds of deteriorated and fatigued metal surfaces. Included are photographs of corroded metal, metal which has been painted, scratched metal, burnt metal, and severely damaged metal. Gnomon Workshop textures are high resolution and seamlessly tileable. This allows for the creation of texture pages of any size - from the small scale of a ragged cuff link up to the immense scale of a deteriorating oil refinery.

Planks and Panels: (2 DVDs of textures and 1 DVD of training) contains 305 high resolution textures for the creation of all kinds of man-made structured wooden surfaces. Included are photographs of boards, panels, planks and posts as well as specialty wood constructions. Gnomon Workshop textures are high resolution and seamlessly tileable. This allows for the creation of texture pages of any size - from a fly's eye view of a backyard fence up to the broadside of a majestic Spanish galleon. Every texture has a corresponding bump and specular map.



AMZ Main

News, Reviews, & More

Visuals

Plot

Biographies

Interviews

Science of Avatar

3D Tech

Avatar Game



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